Let’s vote for real time 3D

by Jean-Pierre van Maasakker on November 24, 2009

Many 3D artists and studio’s only use render engines that are not capable of doing real time rendering. This means that the time required to render a frame (for animation) takes more than 1/25 seconds. In many cases it even takes seconds or even minutes to render only one single frame, even with current CPU power.

However, both CPU and GPU power have increased significantly the last years, and with video cards like the GTX 295 there’s a lot of graphical power available. This is why our studio is shifting more and more towards real time 3D rendering. In my opinion real time 3D rendering is the future: get wat you want - instantly.

Of course it’s a complete different game to play, with different know-how, side effects and new challenges but obviously worth investing in.

At this moment we’re proving that real time 3D can now quality wise compete with “pre-rendered” 3D animation. Our R&D promises a lot for the future, and we’re already doing a lot of real time 3D projects since a couple of years and it’s getting more intensive each day.

The most important advantages of real time 3D might be:
- Enabling of interactive components
- On the fly change of settings or content
- No preview necessary
- Probably very efficient and quality improving for autostereoscopic projects

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